: 114 Multiple creatures may fight each other at the same time. When two creatures fight each other, each creature deals damage equal to its power to the other creature. : 113 Starting from the Magic 2010 rules changes, cards that "remove from the game" or "set aside" were issued errata to say "exile " instead. To exile a card is to put it into the exile zone, usually as part of a card's effect. Some cards specify that they "cannot be countered".
There are instant spells that will explicitly counter other spells, generally known as "counterspells" after the original card with this effect. : 112 Some spells and abilities have an additional clause that replaces the graveyard with another game zone. To counter a spell or ability is to remove it from the stack without resolving its effects, putting it directly into its owner's graveyard. These types of cards are used by designating something (usually a permanent) for them to be "attached" to. The term attach is used on Auras (see enchant), Equipment (see equip), and Fortifications (see fortify), which provide effects to certain other cards for an indeterminate amount of time.
Other keyword actions are listed with the other keywords from expert-level expansions. This section contains the most common keyword actions, those that occur in the Core Sets. This category of keywords was created with the release of Future Sight. Keyword actions are not keyword abilities, but rather specialized verbs that describe a common game action.
3 Keywords from Expert-Level expansions (mechanics).Conflicting cards each deal their power in damage against the opposing card's toughness, with any card taking damage equal to or greater than its toughness being sent to the graveyard. Certain cards are printed with two numbers on the bottom right, a game mechanic notation expressed as power/ toughness. Some of the keyword descriptions reference "power" or "toughness". Ability words are usually used for non-keyworded block mechanics. This list also includes ability words, which are italicized words that have no rules meaning but are used on cards with similar abilities.
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In general, every card in a Core set includes italicized "reminder text" in parenthesis after a keyword to explain its use In other sets, the use of reminder text depends on available card space, though the rules for all keywords are printed in manuals and available online for players. These expert keywords typically are not used again outside those blocks, however, at times, the list of Evergreen keywords will be updated with the release of a new Core set, retiring some keywords and bringing in expert keywords as new Evergreen ones, such as "Scry" from the Fifth Dawn expansion, or otherwise reworking common card rules into a single word. For example, the "Bushido" keyword was developed for the samurai-themed Kamigawa block.
Keywords introduced in blocks and expansions are called expert keywords, and have typically been developed for the theme of that block or expansion. Some keywords are given as "keyword actions" that describe an action that the player takes when either casting the card or using the card's abilities, such as "Sacrifice" which means to remove a summoned permanent from the game field and put it to the graveyard.Ī number of keywords and keyword actions are designated as Evergreen, and apply across all Core sets, blocks and expansions. Most keywords describe a card's abilities, for example, a summoned creature with the keyword "Flying" means it may only be blocked by opponent's creatures with "Flying" or under other special conditions. To simplify these instructions, some of these instructions are given as keywords, which have a common meaning across all cards. Within the collectible card game Magic: the Gathering published by Wizards of the Coast, individual cards can carry instructions to be followed by the players when played. ( Learn how and when to remove this template message)
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