It’s a pointless detour that will take you further away from The Nucleus, but… well, you’re already here, so it might as well be covered.
Just down the way to the left house you can also find some Ammo Boxes (near where the Turret was), one of which is locked.ĭescend to the ground level to reach a ravine running under the Trapper shanty and run north along its length (be wary of Tripwires rigged to Grenade Bouquets!) to find the actual “cavern” part of Pine Crest Cavern.
Once everyone is dead and looted head back up to the upper right house and search it for a locked Chem Box and a Explosives Box. Slide down to the first room and take out the two enemies on the upper level and fight your way down and to the west from there, killing whatever Trappers and Turrets dare show themselves. However you got to Old Pond House, from there head west and slightly north to reach some cliffs over-looking a Trapper camp below, marked on your map as the Pine Crest Cavern. If you can’t be bothered, you can always just skip down to the “Initiation” header. From here, you need but travel west a good distance to reach The Nucleus, but for the sake of exploring some previously neglected areas in the middle of the island, the next few steps will go on a bit of a detour to the north. If you’ve completed “Acadian Ideals” you can just fast-travel back to the Old Pond House. From Acadia head south-west to the Old Pond House (which is covered in the “Acadian Ideals” section, above), then venture west to reach The Nucleus. If you did the “Acadian Ideals” quest earlier, this could be a very easy trip, and even if you didn’t it’s not too bad. Just about the only way any sane person wants to join them, really… to steal something. Time to try and make your way to “The Nucleus”, to act like you want to join The Children of Atom.